Chibi Contra Guy phase 1

Based on my sketch from previous post
(http://abiamy.com/abiyasablogs/2006/09/17/busy-week-again/)

Actually it’s done 3-4 days ago but I just have time to post it now. Later, I’ll post it too on my portfolio page.

 Chibi Contra Guy
Click the pic to see the full size

So, this character is made using Metasequoia and it’s just 563 polygons! Good enough for PSP game 🙂 This is the wireframe.

Wireframe

The game will be a 3D platformer, just like the original super contra. I use Irrlicht & DirectX for the rendering, and Microsoft Visual C++ 2005 Express Edition for the development tool. Right now these are the status of my demo:

  • Handles input from keyboard and gamepad. Just like many doujin games, gamepad support is a must! And I won’t use mouse since I want the game more like console game rather than PC.
  • Able to animates & renders the 3D character to the screen.
  • Handles basic movements like standing, running, jumping, and falling (into the bottomless pit and die 🙁 )
  • Basic terrain handling using simple tile map.

Have a screen shot 😉

Chibi Contra Guy in Action

1 thought on “Chibi Contra Guy phase 1

  1. Pingback: Abiyasa Blogs » Blog Archive » Chibi Contra Guy on Mikoto

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