Chibi Contra Guy on Mikoto

As I promised before, this is the animated version of my 3D model ;) (http://abiamy.com/abiyasablogs/2006/11/01/chibi-contra-guy-phase-1/).
Actually, it’s done on 30th of October but I was too busy to post it :(  

Chibi Contra Guy in Mikoto

So I used Mikoto to animated the Metasequoia model, and convert them into .X animation file using Mikoto2X. I plan to write a quick tutorial how to make bones in Metaseq and animate them in Mikoto but right now I have no time.

Next week, me and my wife will fly back to Indonesia (finally after 2 years :) ) and stay there for one and a half month, so I have to do many stuff before leaving. You know, in Indonesia, we don’t have good and Internet broadband connection :(

But if you want tutorials about Mikoto, check this link below. It’s very good, step-by-step tutorial, and complete, but it’s in Japan:
http://umemori69.hp.infoseek.co.jp/umemori69_005.htm

This one is in English, not that complete but good enough to start:
http://mywebpage.netscape.com/XingSutachi/mikototut/animamikoto.html

and the translated manual of Mikoto:
http://mywebpage.netscape.com/XingSutachi/mikototut/urltrurl.html

There are many things which are not covered by two links above so you have to try Mikoto by yourself. Feel free to contact me if you have trouble. I will help you as best as I could ;)

Chibi Contra Guy Pose
Pose in Mikoto, rendered in Metesequoia

 

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