As I promised before, this is the animated version of my 3D model (http://abiamy.com/abiyasablogs/2006/11/01/chibi-contra-guy-phase-1/).
Actually, it’s done on 30th of October but I was too busy to post it
So I used Mikoto to animated the Metasequoia model, and convert them into .X animation file using Mikoto2X. I plan to write a quick tutorial how to make bones in Metaseq and animate them in Mikoto but right now I have no time.
Next week, me and my wife will fly back to Indonesia (finally after 2 years ) and stay there for one and a half month, so I have to do many stuff before leaving. You know, in Indonesia, we don’t have good and Internet broadband connection
But if you want tutorials about Mikoto, check this link below. It’s very good, step-by-step tutorial, and complete, but it’s in Japan:
This one is in English, not that complete but good enough to start:
and the translated manual of Mikoto:
There are many things which are not covered by two links above so you have to try Mikoto by yourself. Feel free to contact me if you have trouble. I will help you as best as I could
Pose in Mikoto, rendered in Metesequoia