Teaser for my next game, this time it’s on my Samsung Galaxy S
It runs pretty well, around 30/30 FPS 🙂
I didn’t install the Adobe AIR 3.2 Release Candidate on my phone since the released version will be out soon. So I made the APK file with Air captive runtime, which means the package includes the AIR runtime inside your app.
I use the latest Away3D 4.0 but I had problem during compilation. I got a strange error message with depthAndStencil. Luckily, someone had the same problem with me and post the solution on Away3D forum.
Stay tune!