Experiment with Ash Framework

Months ago, I was experimenting with HTML5 game development. Since it’s a fresh start, I thought, why not start with a better game architecture? So I made an experiment with Backbone.js, one of the famous JavaScript frameworks, but I don’t think MVC/MV* would fit for game development. That’s when I found  entity-component based framework.

There are many famous game engines which already use this kind of framework like Unity3D or XNA. I found some on the list of JavaScript game engines but I was surprised when I found even more for ActionScript 3:

I tried to learn more about this and found a very good article by Richard Lord. He wrote a good explanation on what entity-component framework is and why it ‘s better for game development. He also developed Ash framework for ActionScript 3. It includes a simple Asteroid game, but once I’ve read the source code, I was immediately sold to this framework.

Ash framework is simple and minimalist. It only includes the basic components which means you can combine it with your favorite 2D/3D, game or physics engines, and can be easily ported to JavaScript or Haxe (someone have already done this. See HashDS and Ash-Haxe).

So I made an experiment, extending the Asteroid game so it can support Native Flash, Starling, and Away3D. All renderers in one game!

Checkout the demo at http://abiyasa.com/lab/away3d/ashteroids/

Using Ash framework, it is easy to switch between renderers. The game logic and other components stay the same; the only difference is which renderer system is being used. Check out the GitHub page for more info about this 😉

It’s funny how I started with HTML5 game development but end up with a better ActionScript framework :-)

Bonus: Some other articles on Entity-component framework:

3 thoughts on “Experiment with Ash Framework

  1. Pingback: Experiment with Ash Framework | Abiyasa Blogs « eaflash

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