My Next Game Project

I spent last month sending e-mails (including CV, game demo, and application letter) for job applications in UK & Germany. But until now, I haven’t got any positive response from 15 applications that I’ve sent πŸ˜₯ Four of them said there is no vacancy yet, one just rejected me, and the rest didn’t reply at all 😐

GettingΒ a job is not easy (since I am not European) but I will not give up πŸ˜‰ I decided to make another game for my next game demo. Maybe Tokusatsu Agent was not enough to amaze my future employer, so here I am making another one!!! Fight 😈 !!

The last two weeks on May, I read a book about Microsoft XNA (by Benjamin Nitschke) and in the end, XNA is not a good choice for my next game platform. I post a blog about why I don’t like XNA (http://abiamy.com/abiyasablogs/2007/06/01/xna-or-irrlicht/). Maybe later, if I already got a job, I’ll make a game using it.

I like platform game but it’s better to make another genre. It could be action, RPG, or even a shoot’em up (shmup). Right now, I have three options, I mean, three games as references.

The first one is Ys series (Felghana, Napisthim, or Origin). It’s an action RPG game, where the hero runs around, jumps over the platforms, and hack-and-slash the enemies. Maybe I will change the theme or just stick with the medieval theme. Using the hero from the Tokusatsu could be nice πŸ™‚


YS Felghana

The second one is Drill Milky Punch. It’s a very unique game, where the heroine punches the enemy and the punched enemy hits other enemies to make chain reaction. The main purpose of the game is to stay alive as long as possible since there could be hundreds of enemy surrounding and hits as many enemies as possible using the chain combo. Here is a Youtube link of this game (http://www.youtube.com/watch?v=SREWdZSWjaE)


Drill Milky Punch with 6 Players and 273 enemies on the screen

The last one is SisPri Gauntlet, a SisPri doujin game. This is a shmup game with 3rd person view and you could expect hundreds of enemies shooting bullet hell to you πŸ™‚ I am not good in shmup but maybe I am good in making one πŸ˜›


A Shmup game featuring chibi girls from the Sister Princess

All of these games have several things in common: massive enemies on the screen, 3rd person view, and super-deformed (chibi) anime character. And my next game will have those things 😎

The game will be coded using Irrlicht (I really love Irrlicht πŸ˜€ ) and source code from Tokusatsu Agent will be used as the base (with some modification). Right now, I am preparing a performance tester (some kind of benchmark) to measure how many enemies that I can put on a screen. I aim for 200 – 300 hundreds enemy with low polygon (but cute enemies πŸ™‚ ) with 50 – 60 frame per seconds. Otherwise, I have to use pre-rendered 3D models on billboards.

Here is a screenshot of my progress, a 3rd person view camera with our hero who is able to move in 8 directions. Tomorrow, I’ll generate hundreds of enemies chasing our hero and see the performance 😎

PS: Last night, I register myself on the Irrlicht forum. Abiyasa is my username πŸ˜‰

1 thought on “My Next Game Project

  1. Pingback: Abiyasa Blogs » Blog Archive » My Next Game Project – Progress #1

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