My Next Game Project

I spent last month sending e-mails (including CV, game demo, and application letter) for job applications in UK & Germany. But until now, I haven’t got any positive response from 15 applications that I’ve sent ๐Ÿ˜ฅ Four of them said there is no vacancy yet, one just rejected me, and the rest didn’t reply at all ๐Ÿ˜

Gettingย a job is not easy (since I am not European) but I will not give up ๐Ÿ˜‰ I decided to make another game for my next game demo. Maybe Tokusatsu Agent was not enough to amaze my future employer, so here I am making another one!!! Fight ๐Ÿ˜ˆ !!

The last two weeks on May, I read a book about Microsoft XNA (by Benjamin Nitschke) and in the end, XNA is not a good choice for my next game platform. I post a blog about why I don’t like XNA (http://abiamy.com/abiyasablogs/2007/06/01/xna-or-irrlicht/). Maybe later, if I already got a job, I’ll make a game using it.

I like platform game but it’s better to make another genre. It could be action, RPG, or even a shoot’em up (shmup). Right now, I have three options, I mean, three games as references.

The first one is Ys series (Felghana, Napisthim, or Origin). It’s an action RPG game, where the hero runs around, jumps over the platforms, and hack-and-slash the enemies. Maybe I will change the theme or just stick with the medieval theme. Using the hero from the Tokusatsu could be nice ๐Ÿ™‚


YS Felghana

The second one is Drill Milky Punch. It’s a very unique game, where the heroine punches the enemy and the punched enemy hits other enemies to make chain reaction. The main purpose of the game is to stay alive as long as possible since there could be hundreds of enemy surrounding and hits as many enemies as possible using the chain combo. Here is a Youtube link of this game (http://www.youtube.com/watch?v=SREWdZSWjaE)


Drill Milky Punch with 6 Players and 273 enemies on the screen

The last one is SisPri Gauntlet, a SisPri doujin game. This is a shmup game with 3rd person view and you could expect hundreds of enemies shooting bullet hell to you ๐Ÿ™‚ I am not good in shmup but maybe I am good in making one ๐Ÿ˜›


A Shmup game featuring chibi girls from the Sister Princess

All of these games have several things in common: massive enemies on the screen, 3rd person view, and super-deformed (chibi) anime character. And my next game will have those things ๐Ÿ˜Ž

The game will be coded using Irrlicht (I really love Irrlicht ๐Ÿ˜€ ) and source code from Tokusatsu Agent will be used as the base (with some modification). Right now, I am preparing a performance tester (some kind of benchmark) to measure how many enemies that I can put on a screen. I aim for 200 โ€“ 300 hundreds enemy with low polygon (but cute enemies ๐Ÿ™‚ ) with 50 โ€“ 60 frame per seconds. Otherwise, I have to use pre-rendered 3D models on billboards.

Here is a screenshot of my progress, a 3rd person view camera with our hero who is able to move in 8 directions. Tomorrow, I’ll generate hundreds of enemies chasing our hero and see the performance ๐Ÿ˜Ž

PS: Last night, I register myself on the Irrlicht forum. Abiyasa is my username ๐Ÿ˜‰

Tokusatsu Agent’s Demo Video

Finally, a demo video of my Tokusatsu Agent is available at Youtube.
http://www.youtube.com/watch?v=bZ-e47yRJmg

I also add new screenshots at my portfolio page
http://www.abiyasa.com/#/portfolio/tokusatsu_agent

So, new features/stuff which I added since the last screenshots:

  • Main menu, including the illustrations
  • You can pause and back to the main menu during the game
  • Jump effect
  • Cute ‘die’ effect for both enemy and the main hero

Hopefully, the game demo will be available for download before the end of April ๐Ÿ˜‰

Tokusatsu Agent

Thatโ€™s my latest game project. It was called Chibi Contra before but I decided to change it to โ€˜Tokusatsu Agentโ€™ since the last 3 months.

Tokusatsu Agent Logo

For those who donโ€™t know what Tokusatsu is, check out these 2 pages giving a short and simple description:

So Tokusatsu Agent is a 3D platoformer game. For the gameplay, just imagine Super Contra or Megaman (Rockman) except everything is in 3D and the characters are Super Deformed (Chibi).

Tokusatsu Agent Screenshots

The story is somewhere in the future, where Tokusatsu services are very popular. People would hire metal hero from the agents just to be their bodyguard, fight against the crimes, photo shooting for an advertisement, or even just for a date.

Our hero, Hiro Papayashi, is working for a tokusatsu agent that can only offer services for a low price. So, besides fighting against the bandits, they also have to struggle with their financial problem. Little did they know that someday, the fate of the city will be in their hands ๐Ÿ™‚

screenshots 2

Thatโ€™s all for now. For more screenshots and infos, just go to my portfolio page (http://www.abiyasa.com/), and check the Tokusatsu Agent under the menu โ€˜Gameโ€™ ๐Ÿ˜‰